Articles by James Galizio
At what point does a demo do more harm than good, and how do you write about a bad demo for a game which might still be good?
preview by James Galizio on 14 July, 2026
Digitalis Publishing's debut project offers something truly special and unique, even as it wears its inspirations proudly on its sleeve
review by James Galizio on 09 July, 2026
As part of the ongoing Konami IP revival initiative, we had the chance to sit down and talk about the importance of Suikoden: The Anime to Konami
interview by James Galizio on 08 July, 2026
Rebel Wolves' debut project already seems to check all the boxes for what might end up a generational RPG
preview by James Galizio on 07 July, 2026
With just a few small tweaks before launch, Atlus might deliver a genuinely good Switch 2 port - but for now, it doesn't quite reach the cut
preview by James Galizio on 02 July, 2026
Now that we've had a chance to go hands-on, Control Resonant is looking to be quite the sequel
preview by James Galizio on 12 June, 2026
A vastly improved battle system buoys what is otherwise a polarizing conclusion to the Utawarerumono franchise.
review by James Galizio on 11 June, 2026
Announced during today's Nintendo Direct, Monolith Soft's next title is coming in 2027.
news by James Galizio on 09 June, 2026
With a renewed focus on immersive cinematics, and engaging with your Squadron, Ace Combat 8 already impresses
preview by James Galizio on 04 June, 2026
We had the chance to ask the team behind The Adventures of Elliot some of what went into designing HD2D's first Action RPG.
interview by James Galizio on 18 May, 2026
A second, extended look at The Adventures of Elliot has reaffirmed that the game is looking to be one to keep an eye on.
preview by James Galizio on 18 May, 2026
Valve's new PC handheld is a wonderful way to play a large variety of Steam's RPGs, and we're here to highlight some of the best.
feature by Mikhail Madnani and James Galizio on 16 May, 2026
Square Enix's latest concert series might just be their best yet for the company's super fans.
feature by James Galizio on 05 May, 2026
In the lead up to Final Fantasy VII Rebirth's Nintendo Switch 2 release, we had the chance to ask the team about their thoughts on taking the game multi-platform.
interview by James Galizio on 29 April, 2026
We had the chance to take an early look at the Nintendo Switch 2 demo in handheld mode, and we like what we've seen
preview by James Galizio on 28 April, 2026
Final Fantasy XIV has grown stale, and Creative Studio 3 is ready to combat that with the game's next expansion
feature by James Galizio on 27 April, 2026
Much sooner than we expected, here's our thoughts on the full Switch 2 release of Kena: Bridge of Spirits.
review by James Galizio on 26 March, 2026
During GDC 2026, we once again had the chance to sit down and chat with Taichiro Miyazaki, Vice President of CyberConnect2 - this time on the recently announced .hack//Z.E.R.O.
interview by James Galizio on 21 March, 2026
We finally have a grasp about the full scope of Pragmata's gameplay loop, and Capcom's slate of killer 2026 releases looks like it's not ending anytime soon.
preview by James Galizio on 17 March, 2026
After a long absence from the spotlight, Bandai Namco's latest showing for Elden Ring's Nintendo Switch 2 port inspires confidence.
preview by James Galizio and Adam Vitale on 12 March, 2026
Ember Labs' first game release is coming to Switch 2, and it seems to have received all the care it deserves.
preview by James Galizio on 12 March, 2026
Your skill tree is your family tree in this Action RPG centered around sorting out your family's messes
preview by James Galizio on 11 March, 2026
Capcom's latest in the Monster Hunter spinoff series is easily the best yet.
review by James Galizio on 09 March, 2026
The latest entry in the series' turn-based RPG spinoff re-evaluates exactly what it means for Monster and Rider to exist in harmony.
preview by James Galizio on 12 February, 2026
We had the chance to sit down and discuss the upcoming Monster Hunter spin-off with Executive Producer Ryozo Tsujimoto, Director Kenji Oguro, Art Director Takahiro Kawano and Lead Game Designer Daisuke Wakahara
interview by James Galizio on 12 February, 2026